The HQ of Paradox, the goverment ot Tunisia and those of Italy, Greece and Djibouti have agreed to sign a Non-Agression Pact with the following conditions -
*Side (1) - USA, Bulgaria, Croatia, Hungary (Paradox) and Tunisia.
*Side (2) - Italy, Greece, Djibouti.
1) Italy will hand all Slovenian regions to Croatia.
2) Italy will leave all Tunisian core regions except Kasserine.
- If Italy loses Kasserine, they are allowed to DoW Tunisia in order to retake the region, after retaking Kasserine, Italy should leave the Tunisian capital.
- If Italy loses Kasserine and it gets taken by a third side which is not involved in the NAP, Side (1) is obligated to help Italy to retake Kasserine.
3) Italy will pay the weekly TND taxes to Tunisia.
4) If a Sailors Week event occurs in the duration of the NAP, Italy is obligated to find themselves a new High Grain region and leave Kasserine.
5) Side (1) is NOT allowed to start RW's, to hire mercenaries or to hit against the flags from Side (2).
6) Side (2) is NOT allowed to start RW's, to hire mercenaries or to hit against the flags from Side (1).
7) Side (1) is NOT allowed in any way to assist enemies of Side (2), this includes taking bridge regions which Side (2) needs.
- This includes that Side (1) is NOT allowed in to conquer the following regions/countries even if Side (2) has temporarily lost them - Switzerland, Lybia, Ethiopia.
8) Side (2) is NOT allowed in any way to assist enemies of Side (1), this includes taking bridge regions which Side (1) needs.
- This includes that Side (2) is NOT allowed to conquer the following regions/countries even if Side (1) has temporarily lost them - Nitra-Trencin , Romania, Slovenia, Somalia, Moldova.
9) Side (1) is NOT allowed to declare war to countries with flags from Side (2).
10) Side (2) is NOT allowed to declare war to countries with flags from Side (1).
11) Side (1) Military Units which are OBLIGATED to follow the NAP:
- The MU's which are stated above are NOT allowed to hit against Side (2) even if they go in mercenary mode during the duration of the NAP.
- This does NOT point that the other MU's are allowed to hit against flags from Side (2), it does say that other MU's from countries from Side (1) damage against side (2) will be classified as mercenary damage and Side (1) is not obligated to pay for it.
12) Side (2) Military Units which are OBLIGATED to follow the NAP:
- The MU's which are stated above are NOT allowed to hit against Side (1) even if they go in mercenary mode during the duration of the NAP.
- This does NOT point that the other MU's are allowed to hit against flags from Side (1), it does say that other MU's from countries from Side (2) damage against side (1) will be classified as mercenary damage and Side (2) is not obligated to pay for it.
13) The maximum allowed damage which Side (1) can hit vs Side (2) is 5, 000, 000 damage on Normal days and 10, 000, 000 damage on 100+% Bonus Damage Days.
- If that damage is exceeded, Side (1) must do as much damage as it is exceeded for Side (2).
14) The maximum allowed damage which Side (2) can hit vs Side (1) is 5, 000, 000 damage on Normal days and 10, 000, 000 damage on 100+% Bonus Damage Days.
- If that damage is exceeded, Side (2) must do as much damage as it is exceeded for Side (1).
16) Penalty of breaking this NAP is 500 Gold , and since we are all aware of how NAPs get broken without someone paying the damage, if either Side (1) or Side (2) breaks the NAP, untill that fine is paid a new NAP between the 2 sides can NOT be established.
17) This Non-Agression Pact remains valid even if Paradox splits up, all of the involved countries from Side (1) and Side (2) are obligated to follow the NAP untill it expires, changing alliances, getting kicked from or leaving your alliance, changing goverments does NOT cancel this NAP.
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
to deal with, for example, uprisings in conquered countries or civil wars, which may explode on
their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
It's creators ensured realistic representation of the mechanisms present
in the real world and gave all power to the players who shape the image of the virtual Earth
according to their own.
So come and join them and help your country achieve its full potential.
Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.